#include "StdAfx.h"
#include "SubStructure.h"
#include "ClosingSceneState.h"
#include "ClosingScene.h"

void ClosingScene::Init()
{
	//nowState = ClosingSceneCredit::Instance();
}

void ClosingScene::Update(const KeyInput* input)
{
}

void ClosingScene::Draw()
{
}

void ClosingScene::Reset()
{
}

void ClosingScene::OnEvent(GameBase* pObj, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
}
